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A complete walkthrough and strategy guide of Niijima Palace in Persona 5. This includes a list of characters, obtainable items, equipment.


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final measurer persona 5

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Whether you're playing the original or Persona 5 Royal this walkthrough of Send the Calling Card out and re-enter the palace for a final time.


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The Final Measurer is annoying, as it isn't weak against anything, but it does resist ice/curse and absorbs wind, so don't use those. You are free to use anything.


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The shadow will turn into Final Measurer who takes the appearance of Norn. This shadow will reflect Wind attacks and resist Ice, Bless, and Curse attacks.


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final measurer persona 5

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Persona 5 Niijima Palace Guide to walk you through the palace, of all have to face a strong shadow named the Final Measurer or the Norn.


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final measurer persona 5

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This is a list of bosses in Persona 5 and Persona 5 Royal. (Collect or more Stamps within Mementos and after securing treasure route to Final Palace).


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final measurer persona 5

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A complete walkthrough and strategy guide of Niijima Palace in Persona 5. This includes a list of characters, obtainable items, equipment.


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final measurer persona 5

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This is a list of bosses in Persona 5 and Persona 5 Royal. (Collect or more Stamps within Mementos and after securing treasure route to Final Palace).


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final measurer persona 5

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The Final Measurer is annoying, as it isn't weak against anything, but it does resist ice/curse and absorbs wind, so don't use those. You are free to use anything.


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final measurer persona 5

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Persona 5 Niijima Palace Guide to walk you through the palace, of all have to face a strong shadow named the Final Measurer or the Norn.


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final measurer persona 5

Once you've gotten both terminals, head back to the massive slot machine and give it a spin! There's a safe room to the west that you might want to go to so that you can save. The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it. When you're ready, head through the south-west door in the lobby to go to the slot machine area. You will need 50, coins to get a high limit floor card. They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card. After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room. It'll be marked by! You'll quickly see that the bridge is a scale and that it costs a great deal to move it. To head up to higher floors, you need a higher level card. Check out the machine by it and it will tell you that you need , coins to move the bridge. Go through and progress further when opted to. Even still, they are very weak and enraging members of their team can very easily be their downfall. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.{/INSERTKEYS}{/PARAGRAPH} Always pick "Between 11 and 18," so that you can get lucky with triple sixes. The Shadow becomes two Queen Mabs. At the bottom, you'll be able to go left or right. Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins. Unfortunately, having the card isn't enough. It's also weak to Ice. Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to. Head on through into the next area. The Shadow itself isn't very difficult, though. There are a lot of machines, but don't bother with them. Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area. Head up and around to the door you were told about to check out the path beyond. It doesn't matter what you choose, though. Head out of the room via the air duct that Ryuji pointed out and then through the door in that room. This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot! Buy the card from the dealer and you'll then have to face off against a strong Shadow. Go past it and then past the stairs as well to get to a safe room for this area. Start by speaking to the Shadow dealer behind the glass directly across from the elevator. Save in the safe room and consider buying some of the lesser prizes from the dealer. At the top, you'll find a vent you can crawl through. The Shadow will be a Ganesha, so it's weak to Psychic attacks. You'll be in another passageway meant for the staff of the casino. It will take you east, south, and then east again to a door that leads into the Main Hall. You will get 1, playing chips and a map of the area from the dealer. Additionally, if you take on the Shadow by going through the doors behind it, you can ambush it! This time, though, make sure to get the safe room at the south of the area. Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal. Continue to the west and climb over the generators when the path goes south. From the safe room, head south and around to the west towards the door to the north. Follow the path until you have the option to go up a staircase or down a hall to the west. Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged. Go across the ceiling's decorations and make your way to where you fought the Shadow the previous time you were in there. Start off by talking to the dealer behind the counter about the games on this floor. You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. You will also get a map of the area. Inside, you'll find a vent that you can crawl through. Head north from where you entered and you'll see a small vent in the wall that you can crawl through. Defeat the Shadows and you'll get a Security Keycard that can be used to unlock doors like the one from before. Continue until you reach a split that leads to a staircase to the east and a path to the west. You'll now have two choices: Either go face the powerful Shadow at the top of the stairs you just passed head on or sneak around behind it. Head down the path until you reach a set of stairs and go up them. The path to the west will lead to a chest, but you'll want to go up the staircase to progress. Though it's formidable, it should be no match for you, especially if you have strong physical attacks or ones with high critical hit rates. The goal here is simply to be seen by Prosecutor Niijima. In the next hallway, go straight into the locked door directly across from you. You can now go up the elevator Sae went up. It will try to brainwash your team, so be careful. You'll need to change that. Head in and find a room you want to play in. Head up the stairs on the same side of the room as the safe room and you'll find a door to the west. Make sure you save in the safe room! Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine. There is a chest to the right but your destination is to the left. There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it. She's much bolder than your past Palace rulers. Defeating it will give you a Member's Card. After she sees you all, you'll head straight back into the Palace. She will tell you about what you need to know, including how to get a higher level card. You cannot complete this Palace in one day as you have to leave once due to story reasons. To sneak by it, you need to only go to the north and climb up the green crates. You need to defeat this Shadow to progress in the Palace. Head out of the room and south to the barred doors that you can now open. If you just beat the Shadow, head through the door behind where it was and then through the other door in that room. As Akechi suggested, the games are all rigged, so you can't win. {PARAGRAPH}{INSERTKEYS}Make sure you are fully ready to go before then. Both use Fire and Electric attacks but are weak to Wind. The rules are fairly simple, so start betting. You can always go back and take on the Shadow at a later point if you so wish. Head up to the machine and interact with it. Upon exiting the elevator, you will be immediately confronted by Shadow Sae. Sae hasn't accepted you into her cognition of the courthouse, so you can't progress further unless she sees you in court. Once you're in the new area, head down the hall and follow the turns it takes towards a set of stairs. Directly ahead of you will be a Shadow that you need to take down. Once you've got your 50, coins, head back to the dealer in the lobby to buy the High Limit Card. You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor. Go through and into the next room and take on the powerful Shadow inside. Enter the casino just as you did the first time by jumping up onto the roof via the fire escape and then entering through the door found there. Unfortunately, you'll have to fight right away upon entering the next area. Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. You're going to lose. Futaba will register two cards, though you'll only take one since her first name was too obviously fake. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight. As you follow it along, you'll soon come to a barred door that requires a keycard to open. Take the stairs up to the east and you'll be able to get back into the Main Hall by following the path. After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest.